Neural Texture Splatting augments 3D Gaussian Splatting (3DGS) by attaching a local RGBA tri-plane texture to each Gaussian primitive.
- Local RGBA Textures. During rendering, each camera ray intersects a splat and samples its local tri-plane texture. The sampled RGBA value is fused with the original Gaussian attributes via volume rendering.
- Limitation of Local Textures. Although local textures improve color and opacity modeling, they tend to overfit and cannot represent view-dependent or time-varying effects.
- Global Tri-plane Field. To address this, we introduce a global tri-plane neural field that provides compact, shared texture features and regularizes the per-splat textures.